basically, these are the things that we could conclude from the article we have read:
- children need to be motivated when it comes to learning. children will be more attracted to learning if they are interested with the learning. so, in order to boost children interest, the secret behind it is that teachers need to make the learning more interesting, enjoyable, fun and close to children daily life rather than the normal lesson which the learning are more into chalk and talk as well as drilling.
- games are the best example of teaching activity that may indirectly attract pupils towards the learning. while they engage with the games they are actually learning without them noticing it.
- there are 2 models that can be derived from the article in order to motivate pupils to learn:
- a game module - to provide motivating environment and ideally deal with specific and limited domain of knowledge
- an embedded instructional module - to increase students' mathematical knowledge and should not automatically interrupt the flow of play and based on predetermined measure . it should be intended by pupils when they are willing to do so. the key concept of this model is that, pupils will learn the mathematical concept because they want to move on to the next level of the game or they want to complete the challenge in the game.
therefore, we realized that the key element to make pupils get the best in learning is by motivating them. so, it came to our mind that as teachers, we should be more creative and know how to "manipulate" children characteristics in order to bring the best in them.
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